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YLEM 


JOURNAL 


Artists Using Science and Technology 
Volume 27 No. 6 May/June 2007 


Autonomous Robots That Paint 


Max Chandler's Gimpy 2, and Leonel Moura s robotic action painter 


AUTONOMOUS ROBOTS THAT PAINT 


Loren Means 


I think of robots as works of art, and roboticists as artists, 
as well as philosophers. So I’m doubly delighted when I run 
across roboticists who create robots that themselves create art. 


The history of robotics has two phases: first, the top-down 
approach, and second, the bottom-up approach. The top-down 
approach posited a robot that was intelligent enough to under- 
stand most aspects of its environment before venturing into it. 
The problem was, these robots were never intelligent enough, 
and so took an inordinate time to plot each motion in the world. 
The bottom-up approach, pioneered by Rodney Brooks, put 
many robots with low intelligence into the world with little 
knowledge of their environment, and allowed them to learn 
how to function on their own. In the process, two concepts 
helped the robots manifest themselves. One such concept was 
swarm intelligence, the mimicking of natural entities such as 
birds, bees, and flies in the way they cooperate to achieve goals, 
and stigmergy, the ability of these entities, such as ants, to 
communicate with each other without encountering each other 
directly, for instance by the planting of pheromones by one ant 
to suggest corresponding behavior in other ants. 


Science fiction writers such as Olaf Stapeldon, Isaac Asimov, 
and Vernor Vinge have postulated group minds that, in coop- 
erating with each other in adequate numbers, are able to create 
an intelligence that rivals that of an individual human. Swarm 
intelligence, on the other hand, creates an intelligence that 
mimics non-human intelligence, and the art created by these 
swarm intelligences is itself a manifestation of forms that are 
like those found in nature, rather than the kinds of mimetic art 
that human artists are taught to execute. In other words, the art 
is non-objective, or “abstract,” and often of a very high order. 
This intelligence is closer to “machine intelligence” than human 
intelligence. 


Although the creation of art by computers, using generative 
techniques, has produced a formidable body of work, the 
creation of art by autonomous robots is relatively new, prob- 
ably because the bottom-up approach deprives robots of the 
processing power that today’s computers make available for 
artistic creation. Computer-art algorithms usually consist of 
two essential elements: a generative element that allows the 
computer to create, and an aesthetic neural network that evalu- 
ates the quality of the work created and tells the computer what 
to discard, and when a work of art is finished. 


Leonel Moura’s swarm robots don’t have the individual pro- 
cessing power to manifest neural networks, and so he found 

it necessary to intervene and stop the swarm process when he 
felt the work was completed. His new RAP robot, on the other 
hand, has more aesthetic ability, and can finish and even sign 
its own works. Max Chandler’s robots are closer to the RAP 


model, but Chandler is intimately involved in the painting pro- 


2 YLEM JOURNAL: Vol. 27, No. 6 


EDITORIAL 


cess with his robots, loading their paint containers and stopping 
the painting process to wait for paint to dry. 


Since I do generative art in both the visual and the sound me- 
dia, and try to get similar results in both, I’ve been pondering 
the differences between the two. I think the fundamental differ- 
ence is that music is a strictly temporal art, like dance and the- 
ater, in that no object is created. Visual art, on the other hand, 
produces an object, and that object constancy is what makes it 
easier to generate complex forms. When you make music, you 
have to keep remaking it from second to second, as it evapo- 
rates, as Eric Dolphy put it, “into the air.” Whereas when you 
make a mark on a surface, the mark remains, and accumulates 
as more marks are added, until complexity is achieved. These 
marks that remain can serve as the equivalent of pheromones, 
which would suggest why robots paint, but, as far as I know, 
don’t as yet make music. (Although Tim Blackwell has used 
swarm intelligence with improvising jazz musicians for several 
years, creating computer graphic displays that the musicians 
react to: http://www.timblackwell.com.) 


Max Chandler is a long-time YLEM supporter who splits his 
time between San Francisco and Scottsdale, Arizona. He has 
been interviewed in NewScientist, and has shown his robots at 
Siggraph and RoboNexus. Chandler studied math at MIT, Chi- 
nese at the Defense Language Institute, and did graduate study 
work with the Taiwanese painter Chen Ting-shih. Chandler 
has worked in both hardware and software with ten patents in 
milk cartons, gymnastic equipment, scanners, film recorders, 
compiler techniques, CAD, and UI. He also programmed such 
products as Laplink, SimCity 3000, and The Sims. As he put it 
in a recent interview: “I think reality has three components: the 
material world, the natural laws that describe how that world 
behaves, and the mathematics at the foundation of those laws. 
To me, art that considers each of these components is much 
more realistic than paintings that look like photos.” 


I found Leonel Moura on the Web at www.lxxl.pt while doing 
research on swarm robotics. Moura is a Portugese conceptual 
artist who has worked with AI and robotics since 2001. In 
2003, he created his first swarm of ‘Painting Robots’ able to 
produce original artworks based on emergent behavior. Since 
then he has produced several Artbots, each time more autono- 
mous and sophisticated. RAP (Robotic Action Painter), 2006, 
created for a permanent exhibition at the American Museum 

of Natural History in New York, is able to generate highly cre- 
ative and original art works, to decide when the work is ready 
and to sign it, which it does with a distinctive signature. In 2007 
he opened the Robotarium, the first zoo dedicated to robots and 
artificial life, in Portugal. Moura has written several books on 
the subject, among which are Architopia, 2001, Man and Robots, 
2004, and Robotarium, 2007. 


YLEM FORUM 


YLEM Forum: Accessing Biology Through Art 
Thurs., November 8th at 8 pm 

Canessa Gallery 

708 Montgomery (upstairs) 

San Francisco, CA 


As this program shows, biology in so many ways is a very 
visual subject. At the molecular level, this is more of a problem, 
but one of the speakers, a graduate in microbiology, manages 
to convey its ideas using vivid paintings that use, on occasion, 
metaphors from mythology. Learn more about biology in an 
enjoyable way! 


PROGRAM 


Donna Billick: Paintng murals with science students 
“Neither science nor the arts can be complete without combining thetr 
separate strengths” 


-E. O. Wilson. 


Our Art/Science Fusion program is a new paradigm for teach- 
ing and learning at the University of California Davis Campus. 
Through interactive, experiential-based lectures and studio 
time, students learn scientific concepts and turn them into 
works of art. The unity of knowledge is introduced, a sharing 
across borders and disciplines, where students see and feel art 
and science in the context of creating art, using the mediums of 
ceramic, paint and textiles. With this experience, students learn 
to transform ideas into new concepts and insights with a greater 
appreciation for the natural world. Our presentation will show- 
case the design, fabrication and installation of the large-scale 
public art created in the Art/Science Fusion program. Nature’s 
Gallery is a new work displayed in the US Botanic Garden in 
Washington DC. “Tree of Life” is a 10’ high x 17’ wide ceramic 
mosaic mural at the UC Davis Arboretum. In addition, there 
will be images of painted murals and textiles. 


Donna Billick offers 32 years creating large-scale public art 

in America, and around the world. I believe that the issue of 
collective meaning and purpose is essential and urgent, due to 
environmental pressures. Our social choices and outcomes are 
shaped by two systems, our nature or physical world and our 
cultural heritage or artifacts. I believe a parallel vision for a fu- 
ture that supports our mind, body and soul is created in fusion 
concepts. 


Julie Newdoll: Paintings based on microbiology 

Emotions, states of being, and nature have been personified 
throughout time by many cultures in the form of various gods, 
goddesses and mythical characters. Julie Newdoll asks the 
questions, “Just as Bacchus can represent wine and the state 
of intoxication, Venus love, and Mars war, what would the 
personality of a goddess for estrogen be like? What would be 


her life story? Our imaginations seek to see things in nature in 
order to make sense of them. We see constellations in the stars 
and faces in the clouds. 


What would we see in an electron microscope image if we 
looked long enough?” Newdoll’s artwork has been featured 
on over 20 scientific journal covers in the last few years, and 
her paintings have been shown in both science and art venues 
internationally. Newdoll earned a B.A. in microbiology from 
the University of California at Santa Barbara, and an MLS. in 
medical illustration from the University of California at San 
Francisco. You can find her work on the web at http://www. 
brushwithscience.com and the Brush with Science Gallery, 


3515B Edison Way, Menlo Park, California (650) 440-0084. 


Shoshanah Dubiner’s biological images 

We will project 11 paintings by Shoshanah Dubiner of Ash- 
land, Oregon, who has been fascinated by biological forms for 
many decades. After a recent Cell Biology class at Southern 
Oregon University, Shoshanah is turning her attention to the 
structures of the living cell, especially the cell membrane. She 
brings humans into all the landscapes, so viewers can imagine 
themselves more fully in the world of nature. Thus in “Mem- 
branes #1,” the cell at the top left is also the head of a woman; 
the cell membrane becomes the skin that encloses her body; the 
words issuing from her mouth take on a life of their own, as do 
all the artifacts of human culture, including artists’ paintings. 


YLEM JOURNAL: Vol. 27, No.6 3 


ROBOT ART: A NEW KIND OF ART 
Leonel Moura 
http://www.leonelmoura.com 


Mankind has been intrigued by the possibility of 
building artificial creatures. For the ancient Greeks 
this possibility was provided by techné, the procedure 
that Aristotle conceived to create what nature finds 
impossible to achieve. Hence, under this view, techné 
sets itself up between nature and humanity as a cre- 


ative mediation. 


This was the path taken by Norbert Wiener as he 
opened up the cybernetic perspective, viewed 
as the unified study of organisms and machines 
[1]. One line of development linked to this 
approach gave rise to the familiar human- 
oid robot, inspired by the von Neuman- 
nian self-replicating automata and 
based on the top-down attitude of 
the earliest Artificial Intelligence [2]. 
A much more interesting trend, also 
stemming from the seminal work of 
Wiener but intended to “take the hu- 
man factor out of the loop,” emerged in 
the mid-1940’s with William Grey Wal- 
ter, who proposed turtle-like robots that exhibit com- 


Ant-like robot from the ArtSBot 
project 


plex social behavior. This was the starting point for a 
new behavior-based robotics, abolishing the need for 
cognition as mediation between perception and plans 
for action. 


This line of research was pursued in the 1980's by 
Rodney Brooks [3], who began oe six legged 
insect-like robots at MIT. This new 
generation of robots was based on 
Brooks’ “Subsumption Architecture,” 
which describes the agent as com- 
posed of functionality distinct control 
levels under a layered approach. The 
addition of new layers doesn’t imply 
changes in the already existing layers. 


bots is “situatedness,” which means that the robot’s 
behavior refers directly to the parameters sensed in 
the world, rather than using inner representations. 
Linked to this concept is the “embodiment” feature, 
which corresponds to the fact that each “robot is a 
physical body and experiences the world directly 
through the influence of the world in that body”. 


The idea of collective robotics appeared in the 1990’s 
from the convergence of the above described Brooks’ 
architecture with a variety of bio-inspired algorithms, 
focused on new programming tools for solving dis- 
tributed problems. These bio-inspired algorithms 
stemmed from the work of Christopher Langton, 
who launched a new avenue of research in Al 
denoted Artificial Life that “allows us to 
break our accidental limitations to car- 
bon-based life to explore non-biological 


forms of life” [4]. 


The well-known collective behavior of 

ants, bees and other eusocial insects pro- 
vided the paradigm for the swarm intel- 
ligence approach of aLife. This bottom-up 
course is based on the assumption that 
systems composed of a group of simple 
agents can give rise to complex behavior, 
which depends only on the interaction between those 
agents and the environment. Such an interaction may 
occur when the environment itself is the communica- 
tion medium and some form of decentralized self-or- 
ganized pattern emerges without being planned by 
any exterior agency. 


Based on ants and other social insect’s 
studies [5], I have tried to reproduce 
artificially a similar emergent behavior 
in a robot swarm. These insects com- 
municate among themselves through 
chemical messages, the pheromones, 
with which they produce certain pat- 


: ¥S ns as 
The aforementioned control levels 4 swarm of ant-ltke robots at work 


then act in the environment without 

supervision by a centralized control or action plan- 
ning centre. Also, no shared representation or any 
low bandwidth communication system is needed. 


The most important concept in Brooks’ reactive ro- 


4 YLEM JOURNAL: Vol. 27, No. 6 


terns of collective behavior, like fol- 
low a trail, clean up, repair and build 
nests, defense and attack or territory conquest. De- 
spite pheromones not being the exclusive way of com- 
munication among these insects — the touch of anten- 
nas in ants or the dance in bees are equally important 
— pheromonal language produces complex cognition 


via bottom-up procedures. Pheromone expression is 
dynamic, making use of increments and decrements, 
positive and negative feedbacks. Messages are ampli- 
fied when a pheromone is reinforced, 


with intense shapes of color. In other words, initial 
randomness generates “order.” The process is emer- 
gent and based on the properties of stigmergy. 


and lose “meaning” when a breeze dis- 
perses it. It is also an indirect form of 
communication, coined vtigmergy by 
Grassé [6], from the Greek stigma/sign 
and ergon/action. Between the indi- 
vidual who places the message and the 
one who is stimulated by it, there is no 
proximity or direct relation. 


Following these principles, I have re- 
placed pheromone by color in my first 


Machine creativity 


The artistic product of these robots is 
entirely original. In the same way that 
somebody who writes a book cannot 
be considered as a mere instrument 
of his primary school teacher, robots 
cannot be seen as simple instruments 
of the artist that conceived and pro- 
grammed them. There is an effective 


incorporation of new and non prede- 


ant-robots (2001). The marks left by ArtSBot (020404 
one robot triggers a pictorial action in 

other robots. Through this apparent random mecha- 
nism abstract paintings are generated, which reveal 
well-defined shapes and patterns. These robots cre- 
ate abstract paintings that seem at first sight just ran- 
dom doodles, but after some reflexive observation, 
color clusters and patterns become patent. Through 
the recognition of the color marks left by a robot, the 
others react to it, reinforcing certain color spots. The 
process is thus everything but arbitrary. As far as I 
know, ArtSBot (Art Swarm Robots) [7] was the first 
art project to use emergent organization for devel- 
oping robot creativity. Every 


termined information in the process. 
And that cannot be called anything but 
creativity. It is true that consciousness is lacking in 
this creativity. But if we look at the history of modern 
art, it is obvious that, for example, Surrealism tried to 
produce art works exactly in these same terms. The 
“pure psychic automatism,” the quintessential defini- 
tion of the movement itself, appeared as a technique 
that was spontaneous, non-conscious and without any 
aesthetic or moral intention. In the first Surrealist Man- 
ifesto, André Breton (1924) defined the concept in this 
way: “Pure psychic automatism by which it is intend- 
ed to express, either verbally or in writing, the true 


function of thought. Thought 


previous experiment focused 
exclusively on randomness or 
sometimes on target strategies 
leading the machines to fulfill a 
pre-determined program creat- 
ed by the human artist. On the 


contrary, ArtSBot was meant 


dictated in the absence of all 
control exerted by reason, and 
outside all aesthetic or moral 
preoccupations.” [8]. In the 
field of the visual arts, Pollock 
better fulfills this intention by 
splashing paint onto the can- 


to put into practice the utmost 


ArtSBot 280404 


possible machine autonomy, 

aimed at producing original 

paintings. In operational terms, ArtSBot consists of a 
series of small “turtle” type robots, equipped with two 
felt pens and a pair of RGB sensors pointing to the 
painting plan. With these “eyes” the robots seek color 
(chromotaxis), determine if it is hot or cold, choose 
the corresponding pen and strengthen it by a constant 
or variable trace. To begin the process, when the can- 
vas is still blank, the robots leave here and there a 
small spot of color randomly. Based on these simple 
rules, unique paintings are produced: from a random 
background stands out a well defined composition 


vas with the purpose of repre- 
senting nothing but the action 
itself. This was coined Action 
Painting. Perhaps, because of that, the first paintings 
from my robots are, aesthetically, similar to those of 
Pollock or André Masson, another important automa- 
tism-based painter. In his surrealist period, Masson 
tried frequently to prompt a low conscious state by 
going hungry, not sleeping, or taking drugs, so that 
he could release himself from any rational control and 
therefore let emerge what at the time, in the path of 
Freud, was called the subconscious. The absence of 
conscious, external control or pre-determination al- 
low these painting robots to engender creativity in its 


YLEM JOURNAL: Vol. 27, No.6 5 


pure state, without any representational, aesthetic or 


moral intention. 


RAP (Robotic Action Painter), created in 2006 for 
the Museum of Natural History in New York, is an 
individualist artist and not a swarm, but makes use 
of the same composition methods based on stigmer- 
gy and emergence. This robot is additionally able to 
determine, by its own means, the moment in which 


onboard chip, to which the program that contains the 
basic rules is uploaded through a PC serial interface. 


The algorithm that underlies the program uploaded 
into RAP’s microcontroller induces basically two 
kinds of behavior: the random behavior that initial- 
izes the process by activating a pen, based on a small 
probability, whenever the color sensors read white; 
and the positive feedback behavior that reinforces 


the painting is finished. Previous versions 
didn’t have this capacity, being conditioned 
by battery discharge or my will to stop the 
process. RAP’s decision is taken based on 
the information that it gathers directly from 
the painting, which produces a consider- 
able variation of time and form, since RAP 
can decide that the work is complete after a 
relatively short while (entailing accordingly 


a low pictorial expression) or can extend es 


the color detected by the sensors, activat- 
ing the matching color pen. These two dis- 
tinct behaviors are described as modes: the 
Random Mode and the Color Mode. In 
the random mode RAP searches for color 
(chromotaxis). If a sufficient amount is not 
found (threshold) RAP activates here and 
there, randomly, a pen stroke choosing also 
randomly the color and the line configura- 


tion. The shape, orientation and extent of 


(wos 
the picture construction for a quite long pe-  4”SBot 010504 


riod, making it much more dense and com- 

plex. The “secret” of this behavior is in the significant 
change of the sensors, which passed from two to nine 
“eyes,” allowing now the reading of local patterns, in 
addition to color spots. RAP is also my first robot to 
sign its works. 


ISU, the poet robot also created in 2006, has the abil- 


ity to write letters and words producing poems and 


these initial lines are determined by the ro- 
bot based on a random seed acquired from 
its relative position in the space. This is done with the 
data retrieved by the onboard compass. In this way 
RAP’s random generator can be described as real ran- 
dom and not pseudorandom. 


When a certain amount of color is detected the robot 
stops the random behavior and changes to color mode. 
In this phase RAP only reacts to the spots where a 
certain amount of color is found, reinforcing it with 


emergent compositions based on the letter, quite simi- 


rt 


larly to the Lettrism style, an artistic 
movement that followed Surrealism. 


These references to 20th century 
art movements do not seek any kind 
of historical legitimacy, but are in- 
tended simply to show how certain 
morphogenesis processes produce Lf res 


i og . . 
similar results in human as well as t 


the same tone. 


After a while a discrete pattern 
emerges, where from a general ran- 
dom background a_ well-defined 


composition can be recognized. 


In order to determine when the 


non-human artists. Demonstrating, 4? 250807 

in the path of Rodney Brooks, how 

human nature can be seen to possess the essential 
characteristics of a machine. 


RAP’s behavior 


RAP is equipped with a grid of 3x3 color detection 
sensors, eight obstacle avoidance sensors, a compass, 
a microcontroller and a set of actuators for locomo- 
tion and pen manipulation. The microcontroller is an 


6 YLEM JOURNAL: Vol. 27, No. 6 


painting is finished, RAP makes 
use of a grid of 3x3 RGB sensors. 
If a certain pattern is found, the robot “considers” the 
work to be done, moves to the down right corner and 
signs. 


RAP creates artworks based on its own assessment of 
the world. At any given moment the robot “knows” 
its situation and acts accordingly. It scans constantly 
the canvas for data retrieving. It uses its relative posi- 
tion in the space asa real random generator. It builds 
gradually a composition based on emergent proper- 


ties. It decides what to do and when to do it. It finishes 
the process using its particular sense of rightness. 


Although the human contribution in building the 
machine and feeding it with some basic rules is still 


we humans are for the time being the only pensive ob- 
servers, the relation between machine art and human 
aesthetic principles is here the central issue. Many 
people like the robot paintings, probably because we 
seem to gladly embrace fractal and chaotic structures. 


significant, the essential aspects 
of RAP’s creativity stem from the 
information that the robot gathers 
by its own means from the environ- 
ment. In this sense RAP’s art must 
be seen as an original creation in- 
dependent of the human artist that 
was at the origin of the process. 


A new kind of art 


My painting robots were created to 


paint. Not my paintings but their 


But, more than shapes and colors, 
what some of us really appreci- 
ate in this idea and its associated 
process is the fact that it questions 
some of our strongest cultural con- 
victions. Art was supposed to be 
an exclusive matter of mankind. In 
this sense, the robot paintings are 
a provocative conceptual art that 
problematizes the boundaries of 
art as we know it. 


References 


own paintings. The essence of their 4? 180906 
creations stem from the machines’ 

own interpretation of the world and not from its hu- 
man description. No previous plan, fitness, aestheti- 
cal taste or artistic model is induced. These robots are 
machines dedicated to their art. 


Such an endeavor addresses some of the most critical 
ideas on art, robotics and artificial intelligence. Today 
we understand intelligence as a basic feedback mech- 
anism. If a system, any system, is able to respond to 
a certain stimulus in a way that it changes itself or its 
environment, we can say that some sort of intelligence 
is present. ‘Sheer’ intelligence is therefore something 
that doesn’t need to refer to any kind of purpose, tar- 
get or quantification. It may plainly be an interactive 
mechanism of any kind, with no other objective than 
to process information and to react in accordance to 
available output capabilities. 


Hence and although my starting point was bioinspira- 
tion, in particular modeling social insects’ emergent 
behavior, the idea was to construct machines able to 
generate a new kind of art with a minimum of fitness 
constraints, optimization parameters or real life sim- 
ulation. It is the simple mechanism of feedback and 
stigmergy that is at work here. 


These artistic robots are singular beings, with a par- 
ticular form of intelligence and a kind of creativity of 
their own. They do art as other species build nests, 
change habitats or create social affiliations. But since 


[1] Wiener, N. (1948) Cybernetics; or the Control and 
Communication tn the Animal and the Machine, MYT 
Press. 

[2] von Neumann (1966) Theory of velf-reproducing au- 
tomata, ed. By A.W. Burks, University of Illinois. 

[3] Brooks, R., (1991) Zntelligence without Reason, Proc. 
12th ISCAI, Ed. Morgan Kauffmann, San Mateo and 
Brooks, R., (2002) Flesh and Machines: How Robots Will 
Change Us, Pantheon Books. 

[4] Langton, C. (1987) Proceedings of Artificial Life, Ad- 
ison- Wesley. 

[5] Wilson, Edward O. (2006) Nature Revealed, Selected 
Writings 1949-2006, The Johns Hopkins University 
Press, Baltimore. 

[6] Grassé, P. P. (1959) La réconstruction du nid et les 
coordinations tnter-tndividuelles chez bellicositermes nata- 
lienses et cubitermes sp. La théorie de la stigmergie: Essat 
dinterpretation des termites constructeurs, Insectes So- 
ciaux, 6, pp. 41-48. 

[7] Moura, L. and Pereira, H.G. (2004) Man and ro- 
bots: Symbiotic Art, Institut d’Art Contemporain, Vil- 
leurbanne. 

[8] Breton, André (1969) Manifestoes of Surrealism, 
University of Michigan Press. 


YLEM JOURNAL: Vol. 27, No. 6 7 


CHANCE IN ROBOTIC PAINTING 
Max Chandler 
http://www.maxchandler.com 


“The original movement, the agent, is a point that sets 
itself in motion (genesis of form). A line comes into 
being. It goes for a walk.” 

—Paul Klee 


Paul Klee wrote a short text he titled “Taking a Line 


I make autonomous mobile robots that are small 
enough to walk around the canvas using paint brush- 
es to make marks. The robots have a small computer 
on board and sensors that can see the surface of the 
canvas and the marks it has already made. I use these 
robots a as a tool for painting — as a super brush that 
can make marks that humans cannot make alone. For 
instance, the robots can stay much closer to the ac- 
tual lines of living growing things than we can with 
hand eye coordination. They are also capable of truly 
random behavior that brings them closer to natural 


I wish to make art that reflects our common lives. Two Ken Goldberg, a prominent artist in the Bay Area, of- 


aspects of 21st century life are inescapable. First isthe ten uses robots in collaborative social environments 


continuing discoveries and refinement of knowledge where people all over the globe can direct these robots 


through science. I think the contempo- 
rary disrespect and distrust of science 
may be temporarily fashionable, but is 
certainly eternally foolish. Second, most 
of us have become personally engaged 
with technology. Technology is no lon- 
ger limited to impacting our work lives, 


smart devices have a role in our personal 


in various tasks. One of his best known 
works was a garden tending by a robot 
that was controlled by users through 
the Internet. 


Artists like these are using robots as part 
of a larger vision. The robot is a tool or 
a component of the work rather than a 


for a Walk.” To give this idea a 21st century twist, variation. 


—_— 


Fragments of a logarithmic spiral 


8 YLEM JOURNAL: Vol. 27, No. 6 


lives as well. Who would claim their daily 
lives are not changed by one or more of 


the following devices: cell phone, TIVO, 


part of their make up. These devices in- 
volve a combination of mechanics, elec- 
tronics, controllers, and programming. 
Using a similar tool to make art reflects who 
we are and our lives today. I use simple, very 
focused, small robots as a tool to integrate both 
aspects into an art that is science informed and 
engaged with technology in obvious and not 
so obvious ways. I have seen many art projects 
that use similar devices. 


ELF is an art team from Germany that makes 


small insect-like robots that they display in 
jars. The robots chirp, kick against the jars and 


a’ 

Blackberry, Notebook Computer, In- 
tenet Search Engine, eMail Servier,...? Great advances have been made in re- 
Cell phones are a constant companion of cent years in thinking about small ro- 
many people today. bots. Through the work of Rodney 

Brooks, Mark Tilden, and many others, 
These are all smart devices that depend we now realize that simple robots, man- 
upon small to large computers that are aging simple behaviors, are often much 


struggle to climb out. It is an interest- 
ing display that takes on a special slant 
when you see their film. The film shows 
these robots “living” in natural settings 
— trees, grass, beaches, etc. — then peo- 
ple come along, collect them and place 
them into the jars. Because the jars are 
European, American viewers may not 
get it right away. If they were in the 


substitute for the artist. This is much 


closer to the actual use and capabilities 
of robots than earlier approaches. 


more successful than robots that try to 
be substitute humans or pursue human- 
like solutions. 


Most people realize that painting with robots 
involves calculations — many calculations. 
To just move around an autonomous mobile 
robot uses calculations for motor control, po- 
sition deduction and so on. Also, mathematics 
provides a rich palette of shape description 
functions. I choose from algorithms that the 
shapes, lines and patterns in growth of living 
organisms. There are many texts that explain 
the mathematics that explain natural shapes 
qi and growth patterns. Here area few: 


“The Self Made Tapestry” and “Criti- 
cal Mass” by Philip Ball 

“The Algorithmic Beauty of Sea Shells” 
by Meinhardt, et al 

“The Algorithmic Beauty of Plants” by 


Prusinkiewicz and Lindenmayer 


“On Growth and Form” by D’Arcy 


same mason jars they we used to capture Wark yariation due to COGS Thompson 


fireflies or other insects as kids then our 

experience would be like the European viewer. Many 
of us have treated living creatures the way these ro- 
bots have been treated. 


“A New Kind of Science” by Stephen 
Wolfram 


Article continued on the next page 


YLEM JOURNAL: Vol. 27, No.6 9 


My cacti series of paintings use fragments of logarith- 
mic spirals for edges and lines and cellular automata 
rules for shape selection and placement. 


The prickly pear cactus family (Opuntia) is a group 
of plants whose growth is amazingly like cellular au- 
tomata. Its pads are like cells in that they are mostly 
alike and their number, position and type depend 
upon the number, position and type of their neigh- 
bors. Each pad uniquely defines the cactus. You can 
propagate the plant by cutting off a pad and placing 
partly in the ground. One method the plants use for 
propagation is to drop pads onto the ground when 
they become crowded or water becomes scarce. The 
pads get moved by animals and take root in a new lo- 
cation. There are three basic types of pads. Base pads 
connect to the root systems and later (20 to 70 years 
later) turn into woody trunks and branches. End pads 
flower and produce fruit for one or more years and 
then produce a number of new end pads. The bulk 
of the pads are links between base and end pads. The 
number and branching of links varies by species. Al- 
though as many as ten new end pads can be gener- 
ated, all but one or two (in some species, three) of the 


pads will drop off in the next few years. Which pads 


remain to become the structure of the plant have a cel- 


lular automata like dependency upon its neighbors. 


To me, a great danger of art with robots is that it can 
become predictable, routine, even rubber stamp-like. 


ibe you look at a group of blossoms on a plant you can 
see two characteristics. First, each flower is logically 
composed the same way, with the same center and 
pattern of petals. Second, no two of the actual flowers 
are physically alike. The orientation of the bloom to 


10 YLEM JOURNAL: Vol. 27, No. 6 


the sun and the plant varies. Some petals are slightly 
shorter, some twist, some turn down, and on and on. 


Robotic devices can use several tactics to obtain this 
natural variation. 


Most of my robots are walking robots, which have 
center of gravity shifting (COGS) as they walk. Of 
course, anything that walks has COGS, humans in- 
cluded. Design of walking robots often concentrates 
on limiting COGS effects by shifting weights, twisting 
ankles, etc. My robots take the opposite direction to 
capitalize on COGS effects and the resulting impact 
on brush dynamics. GIMPY1, for instance, is unusu- 
ally wide for an autonomous mobile robot, as a way to 


emphasize COGS effects. 


Randomization has been used in art in the past by Du- 
champ, Cage, Johns, and others. These artists have 
mostly used dice as a source of random numbers for 
selection or placing content in their images. Dice are 
a very weak source of random numbers compared to 
the capabilities of even simple microcontrollers. Even 
8-bit microcontrollers that support Java have 32-bit 
random number generation, which is like rolling mil- 
lions of dice. We use this capability to control the 


——S : = 


range, precision, and randomness of the numbers far, 


far beyond the reach of dice. Early randomization in 
art was just moving erratically through a small (often 
very small) pattern. Today, we can actually get much 
closer to natural variation. 


My robots are almost all programmed in Java, so a lot 
of the code is reused between them. To do this I have 
a profile for each robot including forward speed, turn- 
ing speed, balancing factors, sensors thresholds, hys- 


teresis, etc. I can add or subtract a random amount to 
these profiles to produce smoothly varying behaviors 
for the robot during the course of making an image. 


Most robotic mark makers are plotter-like, so I choose 
ballpoint pens or markers that produce the same mark 
regardless of the speed or direction of the robot. Be 


Because nearly all of my robots depend upon two 
motors for forward motion there is a problem getting 
straight line motion since individual motors vary in 
their performance. Initially, I set up test devices so 
I could measure each of my motors and then select 
well matched pairs. This turns out to be expensive. 
Sometimes I had to buy 5 motors to get a good pair. 
More important; my robots operate for hundreds and 
hundreds of hours while stopping and starting on 
sub-second intervals. This causes the motors to wear 


over time and they don’t wear evenly, so motor pairs 
that started with performance curves no longer match 
in a few months. To overcome this I use software to 
balance the motors by commanding the slow one to go 
a little faster. Now, minor tuneups by measuring and 
revising the profile keep my robots working well for 
years. For more sophisticated motor circuits there are 
better solutions, of course. 


cause I use many marking devices — paint brushes, 
rollers, sponges, sticks, palette knives, rags and more 
— I need a brush control that allows all of the robot's 
dynamics to transfer to the marking device. Through 
many trials and many, many errors | have learned that 
loose couplings work much better than rigid ones. 


A filmmaker who was filming me painting asked, “If 
it’s art by robots, why are you so busy?” First, it’s 
art with robots. The robot does not make it easier to 


paint, but does make the painting special. The speed 
of the robot is set to make good brushwork, but it 
runs continuously. When I paint by hand I can pause 
between each brush stroke so there really isn’t much 
of a speed requirement. Not so when working with 
a robot. The robot keeps walking and responding to 
what it sees while I load brushes with paint and place 
them in the robot. I usually work with the robot in a 
number of sessions each about 20-30 minutes. Then I 


YLEM JOURNAL: Vol. 27, No.6 11 


os 


have to wait. It is usually not good to have the robot 
walk through wet paint. Sometimes it looks OK for 
the robot to walk in wet paint, but the paint can “kick 
up” from the feet and into the gears and motors which 
leads to earlier death of these parts. So I work in a ses- 
sion that is a layer or a section of the total image and 
then study the results and plan the next session while 
the paint dries. With acrylics in Arizona this is about 
an hour, but sometimes more for thicker paint. Before 
I begin a painting I mix more than enough paint col- 
ors to last for the total picture. I havea large holder of 
more than 100 brushes (many are alike). I drop used 
brushes into water during sessions and clean up all 
brushes between sessions. 


I also use a lot of clamps of various sizes for control- 
ling brush depth and orientation. Early sessions may 
also use paper cutouts to define initial shapes. 


Sometimes I use multiple brushes. This lets colors 
blend on the canvas and some parallel lines as well 
One small brush with intense color and a large flat 
brush with lighter color can produce a blended edge. 


12 YLEM JOURNAL: Vol. 27, No. 6 


The sessions can be very hectic. If I am not ready 
when a new brush is needed, I might miss a curve 
or starting point that I felt was important. I prepare 
borders on the table around the canvas so that the 
robot will walk back onto the canvas if it walks off. 
Some sessions go well, almost like a long, long dance. 
Sometimes the sessions are so frantic, I feel like a mad 
scientist. What counts in the end, though, is not how 
the session felt, but what image was made. When I 
first began, I destroyed or painted out more than 80% 
of the paintings I made. Now I am better, so I only 
paint out about 45%. 


In his book Jazz, Matisse said, “In art, truth and re- 
ality begin when you no longer understand anything 
you do or know.” In my work, I reach this state of 
mind in the rhythm and speed of the sessions. There is 
always in my work a strong conflict between plan and 
actual and I think much of emotional appeal comes 
from that conflict. 


Recently, I painted a very large guitar as part of Gui- 
tarmania, a public art project to benefit Big Broth- 
ers Big Sisters. The guitar was an exact replica of a 
Fender Stratocaster and was ten feet tall. Because 
none of the surfaces were actually flat, it turned out 
to be much more difficult than I expected. The robots 
would fall over or even fall off the guitar completely. 
I had to work in very short brushstrokes to overcome 
these problems. 


To complete this guitar took more than 230 hours and 
used up over 200 AA batteries. The guitar was dis- 
played on Mill St in Tempe, AZ very near the ASU 
campus for about four months and then was auctioned 
for charity and is now in the lobby of a company in 
Phoenix. 


YLEM JOURNAL: Vol. 27, No. 6 


Here are some examples of my work: 


14 YLEM JOURNAL: Vol. 27, No. 6 


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BOARD OF DIRECTORS 
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Julie Newdoll: Vice President 

Loren Means: Treasurer 
Kristine Brown: Secretary 
Stephen Wilson 


ADVISORY BOARD 

Ruth Eckland 

Independent Artist 

Theodosia Ferguson 

Intl Society for Arts, Sciences, Technology 
Nathan Friedman 

Mathematics Dept., SUNY Albany 
Robert Gelman 

Multimedia Artist, producer 

Lucia Grossberg-Morales 
Independent Artist 

Molly Hankwitz 

Independent Arist 

Eleanor Kent 

Artist/Curator 

Barbara Lee 

Independent Artist 

Roger Malina 

Center for Extreme Ultraviolet Physics 
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Saginaw Valley State University 

Dr. Clifford A. Pickover 

IBM Thomas J. Watson Research Library 
Trudy Myrrh Reagan 

YLEM founder 

Mary Stieglitz 

Art and Destgn Dept., Towa State University 
Larry Shaw 

Curvatial Photography 

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San Francisco Institute of Architecture 
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UC Berkeley Extension 

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School of the Art Institute of Chicago 


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Torrey Nommesen 


YLEM JOURNAL: Vol. 27, No.6 15 


YLEM 


JOURNAL 


artists using science and technology 


ylem [pronounced eye-lem] 
-noun 


1. Greek: for the exploding mass from which the 
universe emerged; the material of the universe 
prior to creation. 


YLEM is an international organization of artists, scientists, authors, curators, 
educators and art enthusiasts who explore the Intersection of Arts and Sciences. 
Science and Technology are driving forces in contemporary culture, and YLEM 
members strive to bring the humanizing and unifying forces of art to this arena. 
YLEM members work in contemporary media such as Computer-Based Art, Kinetic 
Sculpture, Interactive Multimedia, Robotics, 3D Media, Film and Video. 


CONTACT INFORMATION 


MEMBERSHIP 
members@ylem.org 


JOURNAL 

Loren Means 

149 Evelyn Way 

San Francisco, CA 94127 
USA 


lorenmea@pacbell.net 


www.ylem.org 


16 YLEM JOURNAL: Vol. 27, No. 6